

I've come to the conclusion that Sound Blaster is the problem. That means I can only run the game without FX Sound Effects if I want to play it the right way, and I'd really like to change that (it works fine with Background music on though, and I think that's because it doesn't run on Sound blaster) Note that, on Doom II, whenever a FX Sound Effect goes on, the game slows down a LOT, which makes it impossible to play. VDMSound runs the game too, but the Sound Blaster problem persists. I've tried running the game with DOSBox, but no matter what number of cycles I try, it's running waaay too slow. As a result, the sound also comes out choppy. The problem is, on Doom I, everytime there is a FX Sound Effect, the screen freezes for a very short moment, not really annoying at first, but imagine how the game runs using a Plasma Gun or a Machine Gun- lots of mini-freezes get really annoying.

I've tried every possible set up for FX Sounds, but the only one that works (partially) is Sound Blaster. If I play Doom (or Doom II) without FX Sound, it runs perfectly -either with background music or not- but whenever I try setting up the FX Sound, things get messy. I can configure two types of sounds MUSIC and FX SOUND. I usually run Doom without any special programs, but with the SETUP first. The problem I have is regarding the sound effects. I've noticed you guys have Doom II (instead of the first one) on your database, so I got Doom II too and I'm experiencing problems with the same stuff as well. Other than playing without sound, this was the only option for those who did not own a sound card when the game was released.Hi, I'm posting this because of a problem I've been having with Doom. The Doom engine also provides for PC speaker sound effects, which consist of various tones played through the PC speaker. At a sampling rate of 11025 Hz, this meant the longest sound could be about six seconds. Each sample is one byte (8 bits), and in vanilla Doom, the maximum number of samples was 65535. Sound lumps in the WAD file are stored in raw ( PCM) format for 8-bit, monaural, typically at a sampling rate of 11025 Hz, although some sounds use 22050 Hz.

Because of legal issues regarding his sound library, the original DOS source code could not be distributed freely.

The sound support for the Doom engine was programmed by Paul Radek. Many of Doom's sounds are from Sound Ideas' General series sound effects library. The sounds in Doom and Doom II were compiled by Bobby Prince, and in Heretic and Hexen compiled by Kevin Schilder.
